Division VFX Supervisor – magical fire, water, miraculous plants, an evil witch puking toads, and wide-flying digi doubles.
Pixomondo, Stuttgart

Division VFX Supervisor – magical fire, water, miraculous plants, an evil witch puking toads, and wide-flying digi doubles.
Pixomondo, Stuttgart
Full-cg environments and set extensions, rolling cities, elements and plate integration, particles, voxels, and deeps. Lots and lots of deeps.
Weta Digital, Wellington
Look dev, animation and comp templates for some screen inserts/mgfx, a photogrammetry-like point cloud world, and a sniper scope.
Pixomondo, Stuttgart
Keying, roto, CG elements and environments integration for a brief Quantum Realm sequence.
Industrial Light & Magic, Singapore
A dream come true. Blasters, AT walkers, droids, stormtroopers, light sabers’ smaller cousins, and Chewbacca.
Industrial Light & Magic, Singapore
Early look dev to final comp of a few Wayne Manor shots. Roto, paint, keying, cg environments, atmos, digital makeup.
Pixomondo, Stuttgart
VFX Supervisor for the Stuttgart division’s share of shots. CG and CGFX elements, matte paintings, stock footage additions, roto and paint work.
Pixomondo, Stuttgart
Compositing of one full cg, 1200 frames long shot, flying all the way from space above Earth into a mystical cave on the moon. Fun! :-)
Pixomondo, Stuttgart
Compositing Supervisor for the Stuttgart division’s work on a brief fight sequence. Mostly paint and retouch work, some stock footage additions and dmp elements.
Pixomondo, Stuttgart
Lead compositor on a few trailer shots for the return of Xander Cage. Keying, set extensions, paint work and monitor inserts.
Pixomondo, Stuttgart