Look dev, animation and comp templates for some screen inserts/mgfx, a photogrammetry-like point cloud world, and a sniper scope.
Pixomondo, Stuttgart

Look dev, animation and comp templates for some screen inserts/mgfx, a photogrammetry-like point cloud world, and a sniper scope.
Pixomondo, Stuttgart
Keying, roto, CG elements and environments integration for a brief Quantum Realm sequence.
Industrial Light & Magic, Singapore
A dream come true. Blasters, AT walkers, droids, stormtroopers, light sabers’ smaller cousins, and Chewbacca.
Industrial Light & Magic, Singapore
Early look dev to final comp of a few Wayne Manor shots. Roto, paint, keying, cg environments, atmos, digital makeup.
Pixomondo, Stuttgart
Sequence Lead for a partially cg white walker in the season finale. Also, compositing of some environment shots of Dragonstone in the rain.
Pixomondo, Stuttgart
VFX Supervisor for the Stuttgart division’s share of shots. CG and CGFX elements, matte paintings, stock footage additions, roto and paint work.
Pixomondo, Stuttgart
Compositing of one full cg, 1200 frames long shot, flying all the way from space above Earth into a mystical cave on the moon. Fun! :-)
Pixomondo, Stuttgart
Compositing Supervisor for the Stuttgart division’s work on a brief fight sequence. Mostly paint and retouch work, some stock footage additions and dmp elements.
Pixomondo, Stuttgart
Lead compositor on a few trailer shots for the return of Xander Cage. Keying, set extensions, paint work and monitor inserts.
Pixomondo, Stuttgart