two mystical warriors fighting their way through a line of soldiers

Fengshen Trilogy

Division VFX Supervisor – big environments, magical fights, giant elephants, and crowds.
Pixomondo, Stuttgart


VFX Supervisor – walls of trash, digital make-up, 2d and 3d set extensions, full-cg environments, physics-defying body bags, invisible people, helicopters, cars and more.
Pixomondo, Stuttgart

the mithraic ark crashes into a mountain

Raised by Wolves

Division VFX Supervisor – holes of different sizes, a cg stadium, aircraft big and small, flying, crashing and what’s left of them, matte paintings, digi doubles, destructive cgfx,
Pixomondo, Stuttgart

The Mandalorian

Division VFX Supervisor – making modern rear projections work, a close combat sequence with lightning bolts, and a glimpse of Baby Yoda.
Pixomondo, Stuttgart

Carnival Row

Division VFX Supervisor – an expansive cg city and matte paintings for an aerial fight sequence, some cgfx, and faerie wings.
Pixomondo, Stuttgart

Die neue Zeit

VFX Supervisor – 2D and 3D set extensions, crowds, many invisible fx, digital makeup and enhancements.
Pixomondo, Stuttgart

the starship discovery hovering next to a planet in front of a huge bright anomaly

Star Trek: Discovery S02E07

Division VFX Supervisor – hero ships, asteroids, planets, shuttles, red angles, time rifts and a place on the bridge.
Pixomondo, Stuttgart

Sprite Sisters

Division VFX Supervisor – magical fire, water, miraculous plants, an evil witch puking toads, and wide-flying digi doubles.
Pixomondo, Stuttgart

frame from the movie mortal engines

Mortal Engines

Full-cg environments and set extensions, rolling cities, elements and plate integration, particles, voxels, and deeps. Lots and lots of deeps.
Weta Digital, Wellington

The Girl in the Spider’s Web

Look dev, animation and comp templates for some screen inserts/mgfx, a photogrammetry-like point cloud world, and a sniper scope.
Pixomondo, Stuttgart