Division VFX Supervisor – big environments, magical fights, giant elephants, and crowds.
Pixomondo, Stuttgart

Division VFX Supervisor – big environments, magical fights, giant elephants, and crowds.
Pixomondo, Stuttgart
VFX Supervisor – walls of trash, digital make-up, 2d and 3d set extensions, full-cg environments, physics-defying body bags, invisible people, helicopters, cars and more.
Pixomondo, Stuttgart
Division VFX Supervisor – holes of different sizes, a cg stadium, aircraft big and small, flying, crashing and what’s left of them, matte paintings, digi doubles, destructive cgfx,
Pixomondo, Stuttgart
Division VFX Supervisor – making modern rear projections work, a close combat sequence with lightning bolts, and a glimpse of Baby Yoda.
Pixomondo, Stuttgart
Division VFX Supervisor – an expansive cg city and matte paintings for an aerial fight sequence, some cgfx, and faerie wings.
Pixomondo, Stuttgart
VFX Supervisor – 2D and 3D set extensions, crowds, many invisible fx, digital makeup and enhancements.
Pixomondo, Stuttgart
Division VFX Supervisor – hero ships, asteroids, planets, shuttles, red angles, time rifts and a place on the bridge.
Pixomondo, Stuttgart
Division VFX Supervisor – magical fire, water, miraculous plants, an evil witch puking toads, and wide-flying digi doubles.
Pixomondo, Stuttgart
Full-cg environments and set extensions, rolling cities, elements and plate integration, particles, voxels, and deeps. Lots and lots of deeps.
Weta Digital, Wellington
Look dev, animation and comp templates for some screen inserts/mgfx, a photogrammetry-like point cloud world, and a sniper scope.
Pixomondo, Stuttgart