VFX Supervisor – 2d and 3d environment extensions, cg animals, cars, ships, buildings, dreamy sets, relighting for mood, an ungodly amount of skies, period accuracy, and a giant gramophone.
Pixomondo, Stuttgart

VFX Supervisor – 2d and 3d environment extensions, cg animals, cars, ships, buildings, dreamy sets, relighting for mood, an ungodly amount of skies, period accuracy, and a giant gramophone.
Pixomondo, Stuttgart
Compositor – Crowds, set extensions, cg cars.
Pixomondo, Stuttgart
Division VFX Supervisor – big environments, magical fights, giant elephants, and crowds.
Pixomondo, Stuttgart
Compositing – A dragon, a digital double, some digital vines.
Pixomondo, Stuttgart
Compositor – Digi doubles, blood and gore and mayhem, a Blender minigun, interactive light, trusty old windshield reflections..
Pixomondo, Stuttgart
Division VFX Supervisor – magical fire, water, miraculous plants, an evil witch puking toads, and wide-flying digi doubles.
Pixomondo, Stuttgart
Full-cg environments and set extensions, rolling cities, elements and plate integration, particles, voxels, and deeps. Lots and lots of deeps.
Weta Digital, Wellington
Look dev, animation and comp templates for some screen inserts/mgfx, a photogrammetry-like point cloud world, and a sniper scope.
Pixomondo, Stuttgart
Keying, roto, CG elements and environments integration for a brief Quantum Realm sequence.
Industrial Light & Magic, Singapore
A dream come true. Blasters, AT walkers, droids, stormtroopers, light sabers’ smaller cousins, and Chewbacca.
Industrial Light & Magic, Singapore