Compositing – A dragon, a digital double, some digital vines.
Pixomondo, Stuttgart

Compositing – A dragon, a digital double, some digital vines.
Pixomondo, Stuttgart
Compositor – Digi doubles, blood and gore and mayhem, a Blender minigun, interactive light, trusty old windshield reflections..
Pixomondo, Stuttgart
Division VFX Supervisor – big environments, magical fights, giant elephants, and crowds.
Pixomondo, Stuttgart
Division VFX Supervisor – magical fire, water, miraculous plants, an evil witch puking toads, and wide-flying digi doubles.
Pixomondo, Stuttgart
Full-cg environments and set extensions, rolling cities, elements and plate integration, particles, voxels, and deeps. Lots and lots of deeps.
Weta Digital, Wellington
Look dev, animation and comp templates for some screen inserts/mgfx, a photogrammetry-like point cloud world, and a sniper scope.
Pixomondo, Stuttgart
Keying, roto, CG elements and environments integration for a brief Quantum Realm sequence.
Industrial Light & Magic, Singapore
A dream come true. Blasters, AT walkers, droids, stormtroopers, light sabers’ smaller cousins, and Chewbacca.
Industrial Light & Magic, Singapore
Early look dev to final comp of a few Wayne Manor shots. Roto, paint, keying, cg environments, atmos, digital makeup.
Pixomondo, Stuttgart
VFX Supervisor for the Stuttgart division’s share of shots. CG and CGFX elements, matte paintings, stock footage additions, roto and paint work.
Pixomondo, Stuttgart