Division VFX Supervisor – an expansive cg city and matte paintings for an aerial fight sequence, some cgfx, and faerie wings.
Pixomondo, Stuttgart
Die neue Zeit
VFX Supervisor – 2D and 3D set extensions, crowds, many invisible fx, digital makeup and enhancements.
Pixomondo, Stuttgart
Star Trek: Discovery S02E07
Division VFX Supervisor – hero ships, asteroids, planets, shuttles, red angles, time rifts and a place on the bridge.
Pixomondo, Stuttgart
Sprite Sisters
Division VFX Supervisor – magical fire, water, miraculous plants, an evil witch puking toads, and wide-flying digi doubles.
Pixomondo, Stuttgart
Mortal Engines
Full-cg environments and set extensions, rolling cities, elements and plate integration, particles, voxels, and deeps. Lots and lots of deeps.
Weta Digital, Wellington
The Girl in the Spider’s Web
Look dev, animation and comp templates for some screen inserts/mgfx, a photogrammetry-like point cloud world, and a sniper scope.
Pixomondo, Stuttgart
Ant Man and the Wasp
Keying, roto, CG elements and environments integration for a brief Quantum Realm sequence.
Industrial Light & Magic, Singapore
Solo: A Star Wars Story
A dream come true. Blasters, AT walkers, droids, stormtroopers, light sabers’ smaller cousins, and Chewbacca.
Industrial Light & Magic, Singapore
Justice League
Early look dev to final comp of a few Wayne Manor shots. Roto, paint, keying, cg environments, atmos, digital makeup.
Pixomondo, Stuttgart
Game of Thrones Season 7
Sequence Lead for a partially cg white walker in the season finale. Also, compositing of some environment shots of Dragonstone in the rain.
Pixomondo, Stuttgart